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RASMUS VESTNER

LEVEL DESIGNER

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GROUP
PROJECTS

ABOUT
ME

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From sketchbooks
to video games.

Hi! My name is Rasmus, and two years ago I made the decision to turn my two lifelong passions for art and video games into a career.

Growing up, I was one of those kids who was always drawing things; my math book was full of doodles.

I used to read PC Gamer and draw made-up 2D games in a sketchbook on my way to school, and this eventually led me to study Arts & Forms in high school.

Fast forward a couple of years, I was living in Norrköping with my girlfriend, working full-time and studying to improve my grades at the same time, aiming for architecture schools when something just hit me: you could actually work with video games, and there were schools for it as well! So I took the leap and applied to the Level Design program at The Game Assembly in Stockholm, and the rest is in my portfolio.

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MY
WORKS

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RETURN TO ASHFALL

A Dishonored-inspired first-person stealth experience

SOLO PROJECT  |  6 WEEKS/HALF TIME  |  LEVEL DESIGN TECHNIQUES  |  UNREAL ENGINE 5.5

RETURN TO ASHFALL

A Dishonored inpired First Person stealth experiance.

DESIGN TECHNIQUES |  SOLO PROJECT  |  5 WEEKS/HALF TIME  

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THE LONG JOURNEY

A third-person semi-open adventure experience

SOLO PROJECT  |  6 WEEKS HALF TIME  |  CREATIVE PROCESS  |  UNREAL 5.5 

The Long Journey

A third-person semi-open adventure experience

CREATIVE PROCESS  |  SOLO PROJECT  |  5 WEEKS/HALF TIME

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