
RASMUS VESTNER
A
LEVEL DESIGNER
GROUP
PROJECTS
ABOUT
ME

Hi there, I'm Rasmus!
I'm a Level/Game Design contractor based in Sweden, currently working on an unannounced AA IP for a Stockholm-based studio.
With an educational background in arts, I also hold a Level Design Program Diploma from
The Game Assembly, Stockholm.
I've built and shipped games for both mobile and desktop platforms using Unreal, Unity, and proprietary engines. I've also helped identify and shape engine functionality based on design needs.
I prefer working in Unreal, but adapt quickly to new tools. I'm trained to work with SCRUM and similar agile frameworks, and I like to bring structure and planning to the projects I join as I believe that open and clear communication and bringing the right people together can solve most blockers.
My strengths as a designer come from my background in arts. I always strive to build visually stunning worlds, whatever the setting or engine limitations might be. I love collaborating with CA and Env. artists to create memorable reveals, or arguing with tech about the amount of dynamic lights in my levels.
I have a strong understanding of level design fundamentals, the importance of a "gameplay-first" mindset, and cohesive player guidance, while also promoting player autonomy and agency.
If your studio is looking to hire, or you just want to talk level design, don't be a stranger!



















